Story

Andrew Shea, EECS, '18

"Work was much more independent than expected, but mentorship was readily available and excellent."

I worked with the Interactive Team, which is responsible for taking 3D models and animations produced by the Interative-Art Team and making them interactive. In other words, making the art “come alive” as my mentor put it. 

For my internship, I worked on 3 graphics projects and all projects were open ended and completed in Unity3D:

Project 1: Generalized Mesh Traversal Algorithm

Project 2: Research: GPU Voxelization

Project 3: Particle Simulation Library for In-House Flower Models