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Story

Brianna Igbinosun, CMS, '20

"I want to be a game designer even more now because even with a language barrier I loved the atmosphere and the company as well as all the goals they had for their games which means some feelings go above the language barriers which I'd never have realized without this experience."

I was part of GREE’s XR group and first worked on a VR Multi-player Moon Racing Game that was used in an exhibition to celebrate 50th anniversary of Apollo 11 moon landing. I made the special effects like speed effect for cars and speed zones. I also worked on the tire selection UI. For the backend, I implemented the real-time ranking system and player assignability.

My second project was a 2D Shaun The Sheep Racing game. I re-designed the scrolling background and made an auto-lengthening trail and added a Settings Panel for the game instructor to change game parameters like length of the race or timeout time during the game session. Additionally, I added the speed effect to players.